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The Next Level
Course introduction
Next Level Program Introduction (1:54)
Terms of Use
Terms of Use
CHAPTER 1 - 2D SPACE
2D Space Chapter Introduction (0:34)
Blacks Match (8:03)
Reformatting Correctly (4:56)
Color Matching (13:05)
Chromatic Aberration (17:51)
Corner Pins (10:19)
Volumetrics / Negative Volumetrics (8:59)
Noise (42:10)
Optimized Ways of Using Bump Maps and Normals (27:57)
Flickering / De-Flickering (17:28)
Defocus (20:59)
Optimized Ways of using ZDepth (18:03)
Remove Rain / Snow / Dustbust (24:24)
Clean Plates with Moving Subjects (7:14)
LightWrap vs Halation (5:53)
Fake SSS (8:06)
Audio Sync (13:47)
Flares Convolve (10:17)
Glow (17:41)
FFT pt1 (8:19)
FFT pt2 (10:24)
BONUS MATERIAL
CHAPTER 2 - 3D SPACE
3D Space Chapter Introduction (0:34)
Environment Maps pt1 (20:43)
Environment Maps pt2 (31:52)
Reflection Maps (5:34)
Lens Breathing (5:49)
Coverage Maps (13:22)
Casting Shadows (8:20)
ReLight (6:53)
Reconcile3D vs PointsTo3D (5:54)
Stabilize vs Matchmove (35:32)
ScanlineRender Vectors Output (5:15)
Displace Geometry (21:37)
Number Of Samples (9:20)
Procedural Noise (6:00)
Fill Mat (4:05)
Custom Built Geometry (13:32)
CHAPTER 3 - STMAPS
STMaps Chapter Introduction (0:23)
What It Is And How To Build It (15:11)
Lens Distortion (4:33)
Fusing Images / Effects (8:34)
Tracking pt1 (3:20)
Tracking pt2 (7:17)
Fake Perspective (3:19)
Texture Mapping (2:20)
Forced Inertia (7:16)
Real Lens Capture (3:13)
BONUS MATERIAL
CHAPTER 4 - SMART VECTORS
Smart Vectors Chapter Introduction (0:40)
Direct / Indirect Application and its Inverse pt1 (13:49)
Direct / Indirect Application and its Inverse pt2 (15:18)
Extracting Tracking Information (7:12)
Motion Blur (8:46)
Practical Examples (8:56)
CHAPTER 5 - UV PAINTING
UV Painting Chapter Introduction (0:34)
ScanlineRender Output (13:30)
Matchmove In Nuke (8:34)
Features Removal (4:48)
Features Addition (5:16)
SmartVectors Integration (4:43)
Reveal Maps (13:52)
CHALLENGE
CHAPTER 6 - KEYING
Keying Chapter Introduction (1:21)
Plate Prep (39:50)
Matte (6:00)
Despill (31:56)
Additive (14:02)
Edge Extensions (10:14)
Motion Blur (15:00)
Possible Layering Issues (3:56)
Plate's Cleanup Incorporation (5:20)
Keying in Log Space (4:28)
Keying Against Sky (20:01)
Fixing Plate's Issues (11:10)
Different Ways of Matching Grain (43:32)
BONUS MATERIAL
CHAPTER 7 - CG COMPOSITING
CG Compositing Chapter Introduction (0:56)
Passes And Bit Depth (3:36)
Template Build (18:02)
ReLight (9:51)
Importance Of Operations in the Correct Component (5:55)
Glow vs Haze (5:38)
Additive vs Subtractive (11:27)
Albedo (12:35)
Fake Irridescence (14:37)
Fake SSS (15:15)
Fake Fresnel (2:43)
CHAPTER 8 - LINEAR ALGEBRA IN COMPOSITING
Linear Algebra in CG Chapter Introduction (1:00)
Vectors Recap (6:00)
Vectors Addition (3:40)
Vectors Subtraction (3:04)
Vectors Scalar Multiplication (2:48)
Vectors Dot Product (25:17)
Vectors Cross Product (16:29)
Vectorial Operations in Nuke (6:45)
Intro to Linear Transformations (8:34)
Matrices Multiplication (29:33)
Matrices Rotation Angles (10:52)
Matrices Scaling (11:12)
Dot Product in a Real Application (10:45)
Matrices Operations with Python inside Nuke (3:29)
Convolution Matrix (18:51)
BONUS MATERIAL
CHAPTER 9 - NORMALS PASS
Normals Pass Chapter Introduction (0:43)
RGB Color Coding (13:28)
Simple Relight (5:13)
Pivot Change (8:30)
Smoothing Object Polygons (4:28)
Object Orientation (4:19)
Reflections (7:20)
Refraction (4:54)
Creative Pixelization (4:42)
BONUS MATERIAL
CHAPTER 10 - POSITION PASS
Position Pass Chapter Introduction (1:06)
RGB Color Coding (6:33)
Depth to Position (5:39)
Placing Objects In 3D Space (9:17)
Build A Position Based Mask (10:25)
Geometry Build (7:15)
Position Breakup (6:33)
Reflections (13:55)
Tracking (3:42)
Retexturing (17:08)
Vectorial Space Transformations (16:21)
Pworld vs Pobject vs Pref (10:35)
Projection Space (32:08)
'PA_SuperReconcile' Demo Brief (15:00)
CHALLENGE
BONUS MATERIAL
CHAPTER 11 - PARTICLES
Particles Chapter Introduction (0:35)
Emitter (49:05)
Bounce (7:31)
Forces and Axes (7:55)
Conditions and Regions (6:13)
Tester System (17:00)
Blend Mat (7:22)
Channels (10:37)
Sprites vs Geo (9:10)
Simulation Improvement (10:05)
Particle Curve vs Particle Expression (16:20)
Spawn (23:06)
Rate Channel (13:25)
Creative Looks pt1 (36:24)
Creative Looks pt2 (16:18)
CHALLENGE
BONUS MATERIAL
CHAPTER 12 - DEEP COMPOSITING
Deep Compositing Chapter Introduction (0:32)
Deep Nodes Recap (19:44)
ZDepth vs Deep (24:16)
Controlling the Falloff (15:08)
Forced and Optimised on 2D Elements (23:13)
CHAPTER 13 - COLOR SCIENCE
Color Science Chapter Introduction (1:17)
Light (15:53)
Chromaticity Chart (21:27)
Image Acquisition vs Image Display (32:13)
Linear Workflow (19:54)
Color Correction (15:38)
ACES pt1 (30:50)
ACES pt2 (49:02)
BONUS MATERIAL
CHAPTER 14 - TCL
TCL Chapter Introduction (0:51)
Knobs' Pairing (14:37)
Mathematical Operations (25:48)
Label Knob Tags (9:11)
If Statements (12:56)
In Range (8:35)
And Or (4:09)
GUI (9:57)
Frame Hold (4:02)
Top Node (10:52)
Waveforms Applications (13:32)
CHALLENGE
BONUS MATERIAL
CHAPTER 15 - PYTHON
Python Chapter Introduction (1:48)
menu.py / init.py (50:50)
Strings and Variables (21:14)
Lists (43:06)
For Loops (41:19)
Functions (20:03)
Error Handling (11:51)
Classes (15:43)
If Statements (15:49)
Groups (5:57)
Node Enhancement (12:14)
Native Panels (65:16)
Callbacks (33:30)
Intro to Math Module (19:59)
Intro to OS Module (24:44)
Intro to Random Module (80:58)
Intro to PyQT / PySide (62:17)
BONUS MATERIAL
CHAPTER 16 - COLOR MANAGEMENT
Color Management Chapter Introduction (1:10)
File Types, Inputs and Outputs (35:27)
Neutral Grades (12:16)
OCIO Config (41:08)
BONUS MATERIAL
CHAPTER 17 - PROJECT MANAGEMENT
Project Management Chapter Introduction (1:19)
Project Management in VFX - Overview (19:04)
Lessons from Agile Methodology (11:29)
Tasks Split (8:03)
FG Keys (4:34)
Sprints & Kanban (13:47)
Scope vs Time (5:12)
Knowing Your Numbers (23:07)
Customised Management Tools and Systems (41:50)
Quality Control (19:25)
OCIO Config
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